Gyrogun V1.2 Out Now!
Hey everyone! Kaiden and I are here, and we're finally dropping the game!
From this point forward updates on the game itself won't happen anymore. For myself at least, the game is considered a done-deal, and after working on it for what has been a bit over 2 years now, I'm willing to stop working on it. That being said, I went over the game personally and cleared as many bugs or issues with the game as feasibly possible. I frankly don't know if you can handle the list of fixes...But I'm posting them anyway!
>Controller Support!
>New Background for the main menu!
(MASSIVE Thanks to Hannah once again for her artwork! Give her some attention on BlueSky!)
https://bsky.app/profile/specterbabii.bsky.social/post/3locuinrr6c25
>Up to date UI!
>Finalized soundtrack!
>Updated audio effects for Reverse and Input pads!
>Bug Fixes!
-Fixed Input pad audio replaying multiple times
-Adjustments made for Level 15, to make it feel less janky and antithetical to your movement
-Stopped the ram hitbox from colliding with spike objects
-Enemy projectiles are now destroyed upon collision with explosive barrels
-fixed issues regarding the player's ram hitbox, which caused them to take more damage than they were supposed to within a larger radius than the player's real hitbox
-The restart button in the win screen starts replaying music like it is supposed to
-fixed the music transitions on level success
-Adjusted level 18 and 19 hazard placements(and some terrain)
-Change section 3 of level 20 to be less oppressive to player movement
-Fixed a gap in the tilemap in level 20
-fixed gas vent orientations in certain levels
-Refined projectile hitboxes for enemies to allow more consistent collision
Get GyroGun
GyroGun
Speed and power combined into a short, simple and punchy platformer-shooter.
Status | Released |
Authors | TyroDragon45, PuuPuu |
Genre | Platformer |
Tags | 2D, Arcade, Aseprite, Pixel Art, Retro, Short, Singleplayer, Speedrun, Unity |
Languages | English |
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