Weekly Devlogs II: Week 13
Hello everyone, Kaiden here. Quick update on what’s ahead and our progress.
As Tyro mentioned last week, I’ve been finishing up the remaining audio assets and finalizing the balance in volumes. I’m happy to say everything there has been implanted nicely, so it’s all complete. Tyro has also been very hard at work bug fixing, and cleaning up any rough spots around the game. On our personal Trello list, we are nearly complete with these tasks.
We’ve also made some adjustments to the levels ahead of the next builds launch, particularly in the final levels, which had some frustrating spots that felt unintuitive. Those have since been fixed, with some enemy counts decreased, new pads added around for better flow and so on. So, look forward to the upgrades!
We’re in the final stretch before this build; this is the big one.
Stay tuned!
Get GyroGun
GyroGun
Speed and power combined into a short, simple and punchy platformer-shooter.
Status | In development |
Authors | TyroDragon45, PuuPuu |
Genre | Platformer |
Tags | 2D, Arcade, Aseprite, Pixel Art, Retro, Short, Singleplayer, Speedrun, Unity |
Languages | English |
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