Weekly Devlog: 1 of 16


Hey friends! 

Tyro here; Just wanted to toss out an announcement/update as to what's currently happening in the project.
As per one of my college classes, I ended up getting to choose this project as part of mine and our  designer's capstone class. So, expect an update or announcement here about once a week until the end of the year or so.


Here's the situation: 
I haven't really been able to talk to any artists, so it seems a majority of the art will have to be done by me. Likewise, Kaiden, our designer, is acting as the resident musician + audio guy, as well as handling parts of the level design. Everything else aside from a couple different assets have entirely been made by myself. In our current version of the game, we've added a LOT, including an entirely new tilemap with which we can build much better levels, and currently I'm working on improving the sprites for the turret enemies themselves. I'm genuinely hoping I can figure out animation(sooner rather than later) to really get the game feeling alive. I've also been looking into how I need to add things like camera shake, and soon I'll be looking at particle systems to really get the ball rolling. Here's pretty much what we have so far, though:

>Better quality turret sprites(requires animation)

>New alternative input for swapping weapons
One of our teachers pointed out that you have to spam the number keys quite a lot to swap weapons, which is annoying when having to also focus on your movement with the keyboard. For the time being, it will be set to the right click input for mouse control.

>New Tilemap
This one is a massive improvement. While we don't have backgrounds yet, we at least don't have terrain/tiles with the visual quality equivalent of eating sand(mostly..)

>Updated Unity version
While this doesn't necessarily impact the game, it certainly impacts us. The current version of the game so far as been done with Unity 2022.3.3f1, which lately is making itself known as unstable for whatever reason. this results in relatively frequent crashes and therefore we sometimes lose up to an hour of progress when trying to work on things. Our new engine version is now 2022.3.37f1, which at least so far hasn't crashed(crossing our fingers). This will hopefully make progress at least a little smoother.

Get GyroGun

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