Weekly Devlog: Week 3 of 16


Hey friends! Tyro here again. We're back with another devlog. 
Nothing too extensive this week, but here's what there is to know:

>A new, comprehensive Audio Controller
 
We finished this past week fully implementing our new audio controller script and object, meaning that now it is MUCH easier to handle audio. As a result, we also have NEW AUDIO SETTINGS! You can change the audio settings from the same menu you can use to save/load your game files. You have the option to change both music and SFX settings, or mute them. 

>New Sounds!
Player and enemy sounds have been reworked! We now have new effects for:
Player pistol, rifle, shotgun and cannon/heavy weapons!
Player ramming!
Enemy pistol, rifle, shotgun, cannon/heavy and missile weapons!


What I am personally hoping for is the ability to soon push out this update so that we can let other people finally have access to these new additions to the game, considering that we also have much better enemy/player balance, not to mention the newer visuals of the game. 

Finally, as a treat, lemme show you a very short clip of the game's current state with in-engine footage. Hope you enjoy!

Get GyroGun

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