Weekly Devlog: Week 9 of 16
Hey there! Tyro here. So, first a tad bit of news. As of the week I am writing this, I have somehow contracted bronchitis...Don't worry(too much)! I'm making sure to keep it easy. Development at this point is slowing down a tad, but mainly because we're slowly running out of things that are needed to add to the game. This means we are getting more and more closer to entirely game polish. If more mechanics can be added in to provide more variety, it's possible they will be depending on the state of the game and feedback we get. In other news...
NEW BUILD! This one isn't too major of a change, mostly having to do with some game polish and a new music track. Here's everything that's been added:
>New main menu music
>Seamless transitions between scenes
>Seamless audio transitions(How fancy!)
>New particle effects for enemy deaths
>Shotgun enemy has been slightly nerfed
>New Tutorial level
This level is pretty rudimentarily built, but it should be enough that it teaches you the bare bones of what you need to look at in the game(And some specific bits of info that are important to gameplay!)
>Changed the pause menu input from "P" key to "ESC" key
Yes, I finally changed the input to a standardized one. Are ya happy now?
Files
Get GyroGun
GyroGun
Speed and power combined into a short, simple, and punchy platformer-shooter.
Status | In development |
Authors | TyroDragon45, PuuPuu |
Genre | Platformer |
Tags | Singleplayer, Speedrun |
More posts
- Weekly Devlog: Week 13 of 162 days ago
- Weekly Devlog: 12 of 169 days ago
- Weekly Devlog: Week 11 of 1617 days ago
- Weekly Devlog: 10 of 1623 days ago
- Weekly Devlog: 8 of 1637 days ago
- Weekly Devlog: Week 7 of 1644 days ago
- Weekly Devlog: 6 of 1651 days ago
- Weekly Devlog: Week 5 of 1660 days ago
- Weekly Devlog: 4 of 1665 days ago
Leave a comment
Log in with itch.io to leave a comment.