Weekly Devlog: 16


Hello everyone, Kaiden here. We've finally made it to the end of the semester, and thus, our weekly devlog journey has come to a close. Over the span of these few months, we've made a great deal of progress we're quite proud of, including but not limited to:

  • Brand new levels, alongside a new, polished tileset and in-engine level editor
  • An overhauled audio system with punchier sound effects and music
  • Several new tweaks to the balance, controls and general user experience (menus, HUDs)
  • Several new toys to include in levels, like boost pads, steam vents, traps, teleporters...
  • Custom animation for the enemies
  • And even more to come!

We're glad you've stuck around with us on this journey, and we hope you'll stay for even more, because while our weekly devlogs may be over, we've still got more work to do. Stay tuned!

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